A downloadable game for Windows
We're building a dynamic RTS game that can challenge the skill of seasoned gamers like ourselves without introducing new brain twisting mechanics into the genre.
If you like our game, please vote for us on Greenlight
We exhaustively analyzed classic RTS titles we all love and purified the gameplay to keep only the most fun parts:
- Straightforward economy
- Rapid decision making
- Constant enemy pressure
- Thoughtful air/ground balance
- PvP and Co-op modes
Earth Liberation is crafted as a set of single player challenges (we'll keep adding many more after the release) that are designed to reveal the action right from the beginning. We're proud to bring beautiful human vs. alien massacre to your screens to help us cover the relaxing natural landscapes with green blood of a recently exploded flying lizard.
- Engaging background story
- Short, intensive play sessions
- Meticulous, individual mission scenario design
- Customizable defensive and offensive tactics using air and ground units
- Each type of unit serves a specific purpose during battles
- Progressive gameplay difficulty
- Variety of battle landscapes
- Unique artwork and game design
Features we are working on:
- Many more missions
- Additional units
- More landscapes
- Bigger maps for bigger battles
- Multiplayer modes - PvP and Co-op
- Special units upgrading
- Steam achievements
- Improved graphics
- Text and audio versions of background story
- New audio and soundtrack
|Published||181 days ago|
|Tags||Destruction, Difficult, Fast-Paced, Real time strategy, Sci-fi, Singleplayer, Top-Down|
|License||All rights reserved|
|Asset license||All rights reserved|
|Average session||About a half-hour|
You can download our free demo at the link below.
If you would like a MacOS version, please send us a mail: PR[@]porovovozstudios.com
Log in with your itch.io account to leave a comment.
There appears to be quite a huge memory leak. When one of the helicopters fires it's missiles at an air unit and the air unit dies before the missile lands, the missile will continue to fly off the map for the rest of the game. Once a significant amount of these builds up the frame rate starts tanking. Missiles should keep track of their original target (What they were intended to fire against) and if that target dies while it is alive it should just be removed.
I enjoyed EL a lot (it seems stuck after lvl 5 though).
Earth Liberation is coming to Steam Early Access on December 15th, 2016
We are also running a Headtalker campaign. Please help us share the news. With your support we can destroy the aliens.
Hi, we are planning to release a Linux version in the near future. We will be sure to let you know when it is available.
That's amazing news, RTS is my favourite genre and it looks like you have something my readers would be very interested in!
Nothing against you at all, but I've always wanted to ask, Why don't people build linux-friendly from the start? OpenGL vs directx is the most noteable descision that perplexes me. Could you provide some insight into the advantages of doing two seperate releases?